They used to be neutralized, as a punishment for deadbeating, but this new system seems kind of rewarding in a number of situations. I don't think rewarding a rule-break is a good idea.
obliterationX wrote:They used to be neutralized, as a punishment for deadbeating, but this new system seems kind of rewarding in a number of situations. I don't think rewarding a rule-break is a good idea.
it's not exactly fair to the deadbeat's partner though, especially since the lower lvls tend to join games with strangers. as do i.
obliterationX wrote:They used to be neutralized, as a punishment for deadbeating, but this new system seems kind of rewarding in a number of situations. I don't think rewarding a rule-break is a good idea.
When did that happen? As far as I can recall, deadbeat armies have always gone to a teammate. They only go neutral in standard, or assassin games.
obliterationX wrote:They used to be neutralized, as a punishment for deadbeating, but this new system seems kind of rewarding in a number of situations. I don't think rewarding a rule-break is a good idea.
When did that happen? As far as I can recall, deadbeat armies have always gone to a teammate. They only go neutral in standard, or assassin games.
no, that is what used to happen, they used to turn neutral, and would just screw the game up completely...-0
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation makes it ever so much more erotically thrilling"
obliterationX wrote:They used to be neutralized, as a punishment for deadbeating, but this new system seems kind of rewarding in a number of situations. I don't think rewarding a rule-break is a good idea.
When did that happen? As far as I can recall, deadbeat armies have always gone to a teammate. They only go neutral in standard, or assassin games.
no, that is what used to happen, they used to turn neutral, and would just screw the game up completely...-0
When did that change? I don't remember the old way. Then again, some of my most preferred pass-times are hell on the memory.