It's awesome but I got worked over like a cadet in my first game. I suspect it will be a while before I figure it out. In team games it could end the game very quickly.
I prefer random drops (haven't tried manual yet), but it seems like it gives a huge edge to players that know a map inside and out.
I like that the option is out there, but I doubt I will use it much.
Current tourneys -- USA 2.1 Poly Best of 5, 2024 NCAA basketball season, NCAA football playoffs, 2024 NFL season, Luxembourg Best of 5, The Floor, Punch Out Boxing, Mayor of Woodboro
If you've got more territories in one region than anyone else, dump all your troops there. The other players will see the map and assume they don't have a chance so they'll put their troops elsewhere. If everyone has an equal amount, put in a few troops. Most people will decide to deploy elsewhere to avoid a big conflict over the region, and so you could end up taking it from a group of 1s with just a handful of troops.
My set is a bone coat-of-arms and chandelier! How cool is that?
if u're playing a high-ranked player on a small map and it's 1v1 sequential, then i presume it's worth piling all of ur troops on one region, which will give to most players a 40% to 50% chance of winning.
I just faced an opponant who stuck his troops right next to mine, but i got to move first. now i could have gone to break his 15 countries (5 army bonus) but instead i went for the motherload and had 7 left standing. i proceded to take australia (oops) and won the game. All on a single attack.. Yup, manuel deployment is not my ting. and did someone say chained team games? oops, whomever's team starts first, wins (has the more likely chance to win)
I would say use your troops to secure a area cut off from the main fighting like a group od islands on a map with islands on it or an area that has "choke points"- a small number of territories connecting large divisions or areas of land, such as bridges for example on the Montreal map. If you can secure the land behind the choke point and concentrate remaining troops into the choke points, it provides not only a solid defense for the territories but also a solid offense as well if needed. Plus if maps are like the Montreal one, then doing that would gain you a bonus as well if you can firmly secure the area and chokepoints. As far as one on one goes, if one of the players goes directly for just one bonus region, then it's likely that the other guy's gonna do the same thing. What I would say to be the best things to do are:
1. Go after multiple regions at once. If you go after multiple territories at once, then your opponent will have a worse chance at succeding in countering them all, thus giving you a chance to capture multiple bonus regions on turns afterwards that will probaly be more than your opponent's because they won't know how many troops they need to put where to succesfully sounter your troops so they might have some left over in a region that would they previously conquered. Not the best strategy for going second but if you have to go first, then this might be an effective strategy depending on how many the rolls go in yur favor. It's a risky strategy but a mostly good one if you get lucky.
2. Go SECOND. The first person may get the first shot they will be considerably weaker when they finish, so when you go, you can hit them alot harder and take out their territories with their previously deployed troops on them hopefully too. If you can have some troops from your deployment left over in strategic spots, you would have a initial advantage over your opponent. If your opponent goes first and stacks up, you can counter by doing the same and attacking first, hopfully killing their stacked territory with your own
I'm kinda fond of it actually. I played a foggy no spoils on 2.1, and everybody goes after a diferent region. the key for me is after you secured the bonus to avoid conflict for as long as possible until your force can break all you opponents.
Look at your landings. Stack up 1 or 2 territory near were you landed close together. That's how you win. World 2.1 manual is so much fun. I remembered I won my first manual on a Wolrd 2.1 map in 5 turns. My team stacked up 1-2 places per player, our opponents had 2-3 scattered around everywhere.
Edited for below nub :p
Last edited by Donald Fung on Sun Sep 27, 2009 10:10 pm, edited 1 time in total.
for 2 player seq it sucks because the player who goes first has a far bigger advantage than he has anyway. I nearly lost vs a cook but he was so friendly not to try to break my bonuses so I could win the game.