A penalty system, with increasing point deductions, would likely help curb the deadbeating problem, without hurting the players that are forced to deadbeat due to real-world conflicts. An example would be:
1st offense: 0 Rank points lost
2nd offense: 5 Rank points lost
3rd offense: 10 Rank points lost
4th offense: 25 Rank points lost
5th offense: 50 Rank points lost
and so on...
Create a screen that let's other players review the game and assume the deadbeat's position if it looks decent? Alternatively, replace the deadbeat with another player, with the option that they dont gain or lose any points at the end..just have the fun of assuming the position from the deadbeat?
Most people who deadbeat on purpose don't care about their points, or else they wouldn't deadbeat on purpose. So this still wouldn't really motivate them to not deadbeat. Also, sometimes deadbeaters might try to loose points, or just try to get on poeple's nerves, so subtracting their points would be a reward to them. So I say not such a good idea.
Anyway... as it is, there's only 1000 points per player, and as many have upwards of 3000 points, there are a lot of people stuck as cooks and cadets. Actually, less than a 1000 points per player, because of other penalties and punishments. Leave these deadbeats their points, so others can take them away lower; we need some point inflation here. I think there should be some sort of reward program to inject some extra points into the system, such as an official tournament with point prizes.
For example, add a deadbeat percentage that is displayed along with their positive-negative score. So, a score of 75-3-10 would be 75 positives, 3 negatives, and 10% of their games where they were a deadbeat )
Based in that then when someone sets up a new game. give them the option to exclude players according to their deadbeat percentage...
Rozebud wrote:For example, add a deadbeat percentage that is displayed along with their positive-negative score. So, a score of 75-3-10 would be 75 positives, 3 negatives, and 10% of their games where they were a deadbeat )
Based in that then when someone sets up a new game. give them the option to exclude players according to their deadbeat percentage...
Cool idea, but I get the feeling that it won't be adopted. It gets my vote though.
Everyone in the Club has been in games where deadbeats have affected outcomes, and sometimes that deadbeat is a doubles, trips, or other team member. Seems that if you can't finish what you start, then you should be the one punished, not your team. I suggest that all deadbeat players lose X amount of points to ALL players in a game. That way, if the team loses, at least the other team players aren't penalized as severely.
As for non team games, deadbeaters should give up a set number of points evenly divided by the rest of the game players...what say you all ?
I like the idea of penalising deadbeats. If they become neutral through missing three turns in a standard or team game then yes, I think their points should be divided between the other players that see the game to the end.
Terminator games and assassin games are a bit different. I think the current system for these types of games is fine.
I find deadbeats annoying. They make you wait a full 24 hours before anyone can take a go (3 days for those that are autokicked) and also upset the strategy of the players in the game. Even worse are those who deliberately miss a turn or two to give the impression that they are deadbeating, then come back in with a load of deferred units and launch a suicide attack.
There are those who have genuine reasons for missing turns and the above comments do not apply to them.
I am sure someone has brought this up already, but this is the second time in a week that someone has deadbeated on me. One was against me and the other was my teammate. I think in a h2h game, the deadbeat loses double points and in a team game the partner sacrifices his/her points to the teammate.
Is this already under construction or something that can be implimented?