WorldCup4James wrote:PLEASE VOTE FOR THE FINAL, HOST MAP:
VOTE FOR EITHER CLASSIC MAP, WITH 6 PLAYERS, OR WORLD 2.1, WITH 8 PLAYERS.
The advantages of World 2.1 are that more players can qualify from tougher leagues (namely Europe and North America), although it is a VERY complex and large map with something like 113 territories. The advantage of Classic map is that it is the original map of Risk, not very complex, and all players know how to play on it (there are no tricky rules), but less people qualify. Just post a reply, the map with the most votes will be used in the finale. Currently, World 2.1 is set to be the host map. Thanks, WorldCup4James This here is some justification for why I close all voting; we're playing on a Classic map: http://www.conquerclub.com/game.php?game=4078967 This is after 8-12 months...how is that gonna end?
Don't know if anyone else has pointed this out, but the problem with that game could have been solved easily by clicking the escalating spoils when the game was made. And I have played that map many times with flat rate cards and never had anything close to that happen. So I guess I would vote for World 2.1, butI won't drop out of the tournament if that is not the final map.
WorldCup4James wrote:PLEASE VOTE FOR THE FINAL, HOST MAP:
VOTE FOR EITHER CLASSIC MAP, WITH 6 PLAYERS, OR WORLD 2.1, WITH 8 PLAYERS.
The advantages of World 2.1 are that more players can qualify from tougher leagues (namely Europe and North America), although it is a VERY complex and large map with something like 113 territories. The advantage of Classic map is that it is the original map of Risk, not very complex, and all players know how to play on it (there are no tricky rules), but less people qualify. Just post a reply, the map with the most votes will be used in the finale. Currently, World 2.1 is set to be the host map. Thanks, WorldCup4James This here is some justification for why I close all voting; we're playing on a Classic map: http://www.conquerclub.com/game.php?game=4078967 This is after 8-12 months...how is that gonna end?
Don't know if anyone else has pointed this out, but the problem with that game could have been solved easily by clicking the escalating spoils when the game was made. And I have played that map many times with flat rate cards and never had anything close to that happen. So I guess I would vote for World 2.1, butI won't drop out of the tournament if that is not the final map.
Dresdensooner
Good point; I'll let the finalists decide what the map will be, but it is true escalating spoils get rid of that problem.
Winner of UEFA Cup 2007/2008 Tournament Winner of Points Grabber I & IV Winner of Satellite for 19th RISKTOC, but was to broke to go. Highest points 2153, Highest place 474th