Soccer Affair [11/12/2013] V3f pg 4

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Blakkrose
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Soccer Affair [11/12/2013] V3f pg 4

Post by Blakkrose »

Hello everybody.
Here comes another unusual project: a map on football management game.

Map Name:
Soccer Affair

Mapmaker(s):
Blakkrose, Oxygene78

Number of Territories:
191

Special Features:
Bombardments, One Way Borders, Killer Territories

What Makes This Map Worthy of Being Made:
There is even a map on football management

Map Image Large version (840x800):
[bigimg]http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_3f.jpg[/bigimg]

Old versions
[spoiler]http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_3e.jpg

http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_3d.jpg

http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_3c.jpg

http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_3b.jpg

http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_3.jpg

http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_2b.jpg

http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_2a.jpg

http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_2.jpg

http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_01c.jpg

http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_01b.jpg

http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_01.jpg

http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_Bozza9.jpg[/spoiler]

Territories List:
[spoiler]Bench 8
Budget 80
Display 3
Field of Play 26
Referee 1
Floodlights 16
Shareholders 8
Stands 14
Sponsor 8
Training 27
Total 191[/spoiler]

Gameplay

This is a Standard Map. (Perhaps it is considered a Conquest Map since players starts with a single territory?)

Starting Points
[spoiler]Each player starts with a Shareholder then this map is designed for a maximum of 8 players.[/spoiler]

General principles
[spoiler]Players have two ways to win the game:
  1. following the victory condition:
    1. the possession of one column of Budget Panel (0,5k to 5k)
    2. the possession of a complete line-up
  2. eliminating all other players.

Let's see how to do it.

The map is centered on two key areas:
  1. the playing field with 26 positions
  2. Budget panel with 80 positions

The players will have to start from the Shareholders to take possession of Coach and 0,5k box in the Budget Panel.
  • from the Budget Panel they can begin to manage the economic aspect (Economic upgrades),
  • from the Coach they can begin to treat the physical / technical aspect (Trainings & Line-up).
Game mechanics rotates around two core pins:
  1. line-up efficiency (possession of a complete line-up with its 11 positions in the field) and players efficiency (divided by roles and enhanced with various trainings),
  2. possession of more and more money (climbing the summit of the Budget Panel).

In this map, if not specified otherwise, the territories of the same area / zone can neither attack or bombard each other.[/spoiler]

What happens in the Field of play
[spoiler]In the field of play territories are divided into 3 groups according to the role of players: Defenders, Midfields and Strikers, then there is the goalkeeper (K1).
The territories are connected by the white lines and can be attached as normal only if they are connected between them. They can also attack the players on the bench of the same role, then:
  1. K1 can attack K2,
  2. Defenders (D1 to D10), can attack D11 and D12,
  3. Midfields (M1 to M9) can attack M10 and M11,
  4. Strikers (S1 to S6) can attack S7 and S8.

If you have all the territories of a group you get the bonus for the role but only if you have also the corresponding tactic territory.
In what way? Each territory / player is circled in a different way, a circle divided into parts (2 or 3) depending on which part of tactics. If you want to use the 3-4-3 tactic you have to possess the 3-4-3 territory (circled in red) and the 10 territories in the field who have a part of the red circle.
If you have all the territories + the corresponding tactic territory + the goalkeeper (K1) you get the bonus for the tactic.
If you take possession of positions that are not needed for the line-up chosen then you'll get a +2 malus for each wrong position.[/spoiler]

What happens into Bench
[spoiler]Into the Bench everyone can attack everyone.
The Coach can attack:
  1. Referee,
  2. all players of the Bench (K2, D11, D12, M10, M11, S7 and S8),
  3. all Lv1 territories of the Training Panel.

Each player into the bench can attack players of the same role in the field of play, then:
  1. K2 can attack K1 in campo,
  2. D11 and D12 can attack defenders in the field of play (D1 to D10),
  3. M10 and M11 can attack midfielders in the field of play (M1 to M9),
  4. S7 and S8 can attack strikers in the field of play (S1 to S6).
[/spoiler]

Tactics & Line-Up
[spoiler]The players in the field of play give you access to several bonuses:
  1. 3 bonus for the role:
    1. a Defense bonus if you possess all the defenders related to tactical choice,
    2. a Midfield bonus if you possess all the midfielders related to tactical choice,
    3. a Attack bonus if you possess all the strikers related to tactical choice,
    These 3 bonuses depend on the chosen tactic but their sum is always equal to 16.
    So we will have:
    1. 3-4-3 tactic: Defense bonus +5, Midfield bonus +6, Attack bonus +5, sum +16
    2. 4-4-2 tactic, Defense bonus +6, Midfield bonus +6, Attack bonus +4, sum +16
    3. 5-3-2 tactic, Defense bonus +7, Midfield bonus +5, Attack bonus +4, sum +16
    4. 4-3-3 tactic, Defense bonus +6, Midfield bonus +5, Attack bonus +5, sum +16
    5. 4-5-1 tactic, Defense bonus +7, Midfield bonus +8, Attack bonus +1, sum +16
    6. 5-4-1 tactic, Defense bonus +8, Midfield bonus +7, Attack bonus +1, sum +16
  2. If you have the entire line-up (10 positions plus goalkeeper) then the 3 bonus described above are replaced by a single +20 Tactics bonus.
In order to avoid many penalties due to the unnecessary players there is the Referee: he can bombard all the players on the field of play.[/spoiler]

What happens in Main Shareholders Panel
[spoiler]This is the Board of Directors of the club.
is composed of 8 members which can perform the various purchases

Each of the 8 Shareholders (ShA, ShB, ShC, ShD, ShE, ShF, ShG and ShH) can attack the Coach.

Each of them will have access to a column in the Budget Panel. Each column is separated from the others: you can not attack from one column to another.
ShA will attack the territory A 0,5k,
ShB will attack the territory B 0,5k,
ShC will attack the territory C 0,5k,
ShD will attack the territory D 0,5k,
ShE will attack the territory E 0,5k,
ShF will attack the territory F 0,5k,
ShG will attack the territory G 0,5k,
ShG will attack the territory H 0,5k.[/spoiler]

What happens in Budget Panel
[spoiler]Once a member of the Shareholders panel takes a 0,5k box begins the climb to the summit of the Budget panel up to the box 5k. When you control an entire column you will receive a MegaBonus.
From boxes A 0,5k, B 0,5k, etc., you'll begin to expand your team financially.
Here you have access to many economic bonuses.[/spoiler]

What happens in Training Panel
[spoiler]The panel is divided in three blocks: one for the characteristics of the defenders, one for the characteristics of the midfielders and one for the characteristics of the strikers.
Based on the improvement of the characteristics of a role (possession of boxes of different levels) you will get the bonus to add to the Tactic bonus.
So the bonuses that you will get will be closely linked to the team on the field of play and not give any bonuses if you do not have the line-up and corresponding tactics.

Example:
If you have the box tactic 4-4-3 plus its 10 positions in the field of play (the ones with the yellow slices of circle) plus goalkeeper that is necessary for any line-up, then you get a bonus of +20 per turn .
If, in addition to Tactics just described strikers are trained in their 3 characteristics to level 1 then the Tactics bonus will be increased of +5 per turn.
If midfielders are trained in their 3 characteristics to level 2 then the Tactics bonus will be increased of +11 per turn.
If the defenders are trained in their 3 characteristics to level 3 but you do not have the complete line-up and the corresponding tactic then you do not get any bonuses.
This is the key concept: the physical improvements give their fruit only if you own the complete line-up (11 positions) + the corresponding tactic.[/spoiler]

Bonuses List
[spoiler]ECONOMIC

Display
Small: +1
Medium +3 (also required Small)
Large: +5 (also required Medium + Small)

Floodlights
Tutti e 4 500MW: +6
Tutti e 4 1000MW: +13 (also required the 4 500MW)
Tutti e 4 2000MW: +20 (also required the 4 1000MW + the 4 500MW)
Tutti e 4 5000MW: +28 (also required the 4 2000MW + the 4 1000MW + the 4 500MW)

Sponsor
Sp1+Sp2: +3
Sp3+Sp4: +3
Sp5+Sp6: +3
Sp7+Sp8: +3
All Sp: (Sp1 to Sp8): +15 replaces the previous 3 bonuses

Stands
St1 to St7: +11
St8 to St14: +11
All St (St1 to St14): +24 replaces the previous 2 bonuses

Budget
Who owns one column of Budget Panel (0,5k to 5k) receives a +50 MegaBonus (only once).

NON-ECONOMIC

Tactics and Roles
3-4-3
Roles:
Defense D3+D5+D8: +5
Midfield M1+M3+M7+M9: +6
Attack S1+S3+S6: +5

Line-Up (all 11 positions): +20 replaces the 3 Role bonuses

4-4-2
Roles:
Defense D1+D4+D7+D10: +6
Midfield M2+M4+M6+M8: +6
Attack S2+S5: +4

Line-Up (all 11 positions): +20 replaces the 3 Role bonuses

4-5-1
Roles:
Defense D2+D5+D6+D9: +7
Midfield M1+M3+M5+M7+M9: +8
Attack S4: +1

Line-Up (all 11 positions): +20 replaces the 3 Role bonuses

5-3-2
Roles:
Defense D1+D3+D6+D8+D10: +7
Midfield M1+M5+M9: +5
Attack S2+S5: +4

Line-Up (all 11 positions): +20 replaces the 3 Role bonuses

5-4-1
Roles:
Defense D2+D4+D6+D7+D9: +8
Midfield M2+M4+M6+M8: +7
Attack S4: +1

Line-Up (all 11 positions): +20 replaces the 3 Role bonuses

4-3-3
Roles:
Defense D3+D4+D7+D8: +6
Midfield M3+M5+M7: +5
Attack S1+S3+S6: +5

Line-Up (all 11 positions): +20 replaces the 3 Role bonuses

Training
Defenders:
Tackle Lv1 + Aggressively Lv1 + Speed Lv1: +5
Tackle Lv2 + Lv1 + Aggressively Lv2 + Lv1 + Speed Lv2 + Lv1: +11
Tackle Lv3 + Lv2 + Lv1 + Aggressively Lv3 + Lv2 + Lv1 + Speed Lv3 + Lv2 + Lv1: +18

Midfielders:
Pass Lv1 + Creativity Lv1 + Strength Lv1: +5
Pass Lv2 + Lv1 + Creativity Lv2 + Lv1 + Strength Lv2 + Lv1: +11
Pass Lv3 + Lv2 + Lv1 + Creativity Lv3 + Lv2 + Lv1 + Strength Lv3 + Lv2 + Lv1: +18

Strikers:
Shot Lv1 + Dribbling Lv1 + Header Lv1: +5
Shot Lv2 + Lv1 + Dribbling Lv2 + Lv1 + Header Lv2 + Lv1: +11
Shot Lv3 + Lv2 + Lv1+ Dribbling Lv3 + Lv2 + Lv1+ Header Lv3 + Lv2 + Lv1: +18[/spoiler]

The Copyright Agreement
[spoiler]The author retains copyright on their work, and gives Conquer Club permission to use the imagery free of charge, for as long as Conquer Club sees fit on the Conquer Club website. Conquer Club cannot sell, lease, or lend the right to use the images to anyone else. The author swears that their map is their own work, or a legal derivative work and by submitting it, do hereby claim all responsibility for that being true.[/spoiler]
Last edited by Blakkrose on Wed Dec 11, 2013 9:46 am, edited 22 times in total.
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Armandolas
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Re: Soccer Affair [05/10/2013] V1 pg 1

Post by Armandolas »

Looks promising.Look very detailed
Maybe a referee can make those bombardments u need?
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Blakkrose
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Re: Soccer Affair [05/10/2013] V1 pg 1

Post by Blakkrose »

Armandolas wrote:Looks promising.Look very detailed
Maybe a referee can make those bombardments u need?

Good idea but the referee how it interacts with the rest of the map?
Who can control him?
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Armandolas
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Re: Soccer Affair [05/10/2013] V1 pg 1

Post by Armandolas »

well, its known that lots of corruption happens in football. Maybe chairmans can /bribe/attack referee so hec send a player off with a red card/bombardment :lol:

im missing some stuf here
how do we connect to parking lot, lights stands, shareholders, ?
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Bruceswar
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Re: Soccer Affair [05/10/2013] V1 pg 1

Post by Bruceswar »

interesting idea... Lets see where this goes... good luck!
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Blakkrose
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Re: Soccer Affair [05/10/2013] V1 pg 1

Post by Blakkrose »

Armandolas wrote:well, its known that lots of corruption happens in football. Maybe chairmans can /bribe/attack referee so hec send a player off with a red card/bombardment :lol:

Come on, let's be serious! :D
The idea is good and I'd like to insert the referee to bombard the players on the field.
I could connect to the Main Shareholders, as well as Coach and Tactics Panel.

Armandolas wrote:im missing some stuf here
how do we connect to parking lot, lights stands, shareholders, ?

is everything in this picture, in the section "What happens in Budget Panel"
[bigimg]http://www.blakkrose.altervista.org/Calcio_Manageriale/Budget_Panel.jpg[/bigimg]
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Blakkrose
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Re: Soccer Affair [05/10/2013] V1 pg 1

Post by Blakkrose »

Bruceswar wrote:interesting idea... Lets see where this goes... good luck!

Thanks :)
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Re: Soccer Affair [05/10/2013] V1 pg 1

Post by Blakkrose »

I'm working with the legend.
There really is so much work to do. :?
I started this afternoon and I have included only the bonus.
I want to use icons instead of the names of the bonus in order to save space.
Soon as I can i insert the connections between the Budget Panels and external territories. :roll:
[bigimg]http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_01.jpg[/bigimg]
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Re: Soccer Affair [05/10/2013] V1 pg 1

Post by generalhead »

You have a lot of dead space on your map that you could use. For such a detailed map you should use it.
Why is the parking lot intruding into part of the stadium?
Why are the benches not where benches are suppose to be for a Soccer stadium?
The layout of everything could use a lot of work.
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Blakkrose
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Re: Soccer Affair [05/10/2013] V1 pg 1

Post by Blakkrose »

generalhead wrote:You have a lot of dead space on your map that you could use. For such a detailed map you should use it.

There is free space because I'm still working on the legend relative to the conditional border and all connections between Budget Panels and external territories.

generalhead wrote:Why is the parking lot intruding into part of the stadium?

Because is a kind of window representing the parking lot (if known also has the shade).
Is a theoretical representation of the real Parking lot. :)

generalhead wrote:Why are the benches not where benches are suppose to be for a Soccer stadium?

Because is a kind of window representing the bench (if known also has the shade).
Is a theoretical representation of the real bench. :)
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Re: Soccer Affair [05/10/2013] V1 pg 1

Post by generalhead »

I like the idea I just thought it would make more sense to have the layout a little more real.
Like by having the benches where the sponsors are and the parking lot laid outside of the stadium.
Having coaches by the bench next to the field and having managers in the manager box.
I Think having the shareholders and the budget is going a little to far. I think It should be more about the stadium and the actual game.
Referees added would be cool too.
I like the training box.
If it was up to me I would get rid of the budget box on the left and the share holders and have a training box on both sides. One for each team.
Just my opinions though, your map.
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Blakkrose
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Re: Soccer Affair [05/10/2013] V1 pg 1

Post by Blakkrose »

generalhead wrote:I like the idea I just thought it would make more sense to have the layout a little more real.
Like by having the benches where the sponsors are and the parking lot laid outside of the stadium.
Having coaches by the bench next to the field and having managers in the manager box.
I Think having the shareholders and the budget is going a little to far. I think It should be more about the stadium and the actual game.
Referees added would be cool too.
I like the training box.
If it was up to me I would get rid of the budget box on the left and the share holders and have a training box on both sides. One for each team.
Just my opinions though, your map.

Thank you for your intervention.
I'll consider your ideas but for now I want to finish the legend.
If it remains free space then I will move the parking lot.
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Blakkrose
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Re: Soccer Affair [05/10/2013] V1 pg 1

Post by Blakkrose »

I modified the Bonus List.
Now everything is clear and legible, and takes up less space!
[bigimg]http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_01b.jpg[/bigimg]
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Blakkrose
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Re: Soccer Affair [06/10/2013] V1 pg 1

Post by Blakkrose »

I completed the legend.
I moved the Parking lot outside the Stadium.
The referee for now remains outside. Coach is to bombard the players in the field of play.
Let me know if everything is clear.
[bigimg]http://www.blakkrose.altervista.org/Calcio_Manageriale/Calcio_Manageriale_01c.jpg[/bigimg]
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Re: Soccer Affair [06/10/2013] V1 pg 1

Post by Teflon Kris »

So, both teams have a million strikers at the same end, so half of them are trying to score own goals?

!!!

Typical of someone who doesn't know the difference between a hand and a foot, or that a ball is sphere-shaped !!
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Re: Soccer Affair [06/10/2013] V1 pg 1

Post by Blakkrose »

Teflon Kris wrote:So, both teams have a million strikers at the same end, so half of them are trying to score own goals?

!!!

Typical of someone who doesn't know the difference between a hand and a foot, or that a ball is sphere-shaped !!

What the hell are you saying?
What kind of speech is this?
Is a criticism? A joke?
Try to be more clear!
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Teflon Kris
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Re: Soccer Affair [06/10/2013] V1 pg 1

Post by Teflon Kris »

1. The sport is called 'Football' - you kick a ball with your foot.

2. There are 2 teams, 2 goals, 11 players each team.

3. Strikers try to score in the opposition's goal !!!!!

4. Both teams have a goalkeeper !!!

5. The game is not some kind of battle between two sets of strikers trying to score into the same empty net !!

Your map is based on 'Mericans' total misconceptions of the game, not the real game that most of the world play.

The fact that I have explained this in even more detail just proves my point even more.

If you fix the obvious lunacy on the pitch, then you may also wish to consider that capitalism may influence the game, but once the game has started, the 22 men on the pitch, the ref and the crowd are the primary factors, You cant buy a player and sub him on at half-time !!
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Re: Soccer Affair [06/10/2013] V1 pg 1

Post by Blakkrose »

Teflon Kris wrote:1. The sport is called 'Football' - you kick a ball with your foot.

2. There are 2 teams, 2 goals, 11 players each team.

3. Strikers try to score in the opposition's goal !!!!!

4. Both teams have a goalkeeper !!!

5. The game is not some kind of battle between two sets of strikers trying to score into the same empty net !!

Your map is based on 'Mericans' total misconceptions of the game, not the real game that most of the world play.

The fact that I have explained this in even more detail just proves my point even more.

If you fix the obvious lunacy on the pitch, then you may also wish to consider that capitalism may influence the game, but once the game has started, the 22 men on the pitch, the ref and the crowd are the primary factors, You cant buy a player and sub him on at half-time !!

I thought I was clear in writing the map.
My point of view is purely managerial as well as where the game is considered to be purely economic.
The map takes into account both aspects of the game giving a lot of importance to line-up as well as economic allowing several improvements of the stadium.
If you do not like this point of view, you are free to not follow my topic.
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Re: Soccer Affair [06/10/2013] V1 pg 1

Post by ManBungalow »

Woah...

Looks really cool.

But is there any way you could condense the legend, like by condensing similar features into one rule? It's like reading a novel working out how to play the map.
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Re: Soccer Affair [06/10/2013] V1 pg 1

Post by Teflon Kris »

Blakkrose wrote:
Teflon Kris wrote:1. The sport is called 'Football' - you kick a ball with your foot.

2. There are 2 teams, 2 goals, 11 players each team.

3. Strikers try to score in the opposition's goal !!!!!

4. Both teams have a goalkeeper !!!

5. The game is not some kind of battle between two sets of strikers trying to score into the same empty net !!

Your map is based on 'Mericans' total misconceptions of the game, not the real game that most of the world play.

The fact that I have explained this in even more detail just proves my point even more.

If you fix the obvious lunacy on the pitch, then you may also wish to consider that capitalism may influence the game, but once the game has started, the 22 men on the pitch, the ref and the crowd are the primary factors, You cant buy a player and sub him on at half-time !!

I thought I was clear in writing the map.
My point of view is purely managerial as well as where the game is considered to be purely economic.
The map takes into account both aspects of the game giving a lot of importance to line-up as well as economic allowing several improvements of the stadium.
If you do not like this point of view, you are free to not follow my topic.


By changing the silliness on the pitch then you will attract football fans more - then you can have both managerial aspects and the real game.
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Re: Soccer Affair [06/10/2013] V1 pg 1

Post by MrBenn »

ManBungalow wrote:Woah...

Looks really cool.

But is there any way you could condense the legend, like by condensing similar features into one rule? It's like reading a novel working out how to play the map.

It's too much to cope with... my brain is about to explode!
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Re: Soccer Affair [06/10/2013] V1 pg 1

Post by Teflon Kris »

You could have players starting outside the pitch - somehow seperated - they take certain economic regions then they have a conditional border opens to one team on the pitch.

On the pitch, tackles, passes and shots on goal are only possible (conditional borders) once all eleven players on one side have been acquired ?
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Armandolas
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Re: Soccer Affair [06/10/2013] V1 pg 1

Post by Armandolas »

actually i think the football pitch/players is well thought. The ideia is not to have a football game but to create the tactic. Thats my 1st reading of the map before i struggled to understand the rest.
One thing i agree, u need 2 Gk

I would definitly skip the parking lot and maybe the floodlights
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Blakkrose
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Re: Soccer Affair [06/10/2013] V1 pg 1

Post by Blakkrose »

Armandolas wrote:actually i think the football pitch/players is well thought. The ideia is not to have a football game but to create the tactic. Thats my 1st reading of the map before i struggled to understand the rest.

I'm sorry that you face trouble will understand how it all works.
If you have any suggestions on how to improve the readability and / or understanding the rules then get in!

Armandolas wrote:One thing i agree, u need 2 Gk

Gk? Goalkeeper?

My vision of the map is that of a player who is in front of a football manager game.
Each player runs his own team, not 2 teams at the same time.

This is a map of management, not a football game!

Armandolas wrote:I would definitly skip the parking lot and maybe the floodlights

If many of you propose then I can eliminate the Parking lot in order to leave more room for the legend.
However, this unbalance the management of the Budget Panel which included 3 big groups of territories to access the 5000 box.
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Blakkrose
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Re: Soccer Affair [06/10/2013] V1 pg 1

Post by Blakkrose »

Teflon Kris wrote:On the pitch, tackles, passes and shots on goal are only possible (conditional borders) once all eleven players on one side have been acquired ?


I think you're making fun of me! :evil:
Tackles, passes, shots and other 6 characteristics of the Training Panel are intended to improve / train the skills of the players.
Definitely do not want to limit the play of the normal game actions to obtaining certain bonuses.
I think that you have not absolutely understood the spirit of my map :(

The boxes Lv1 of Training Panel are accessible from the 500 boxes of Budget Panel.
You can take them all but you will not have any bonuses until you get the bonus Line-Up (Tactic + K1 + all the players on the tactic held)
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