THE GUIDE TO ESCALATING!!!!!

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jnd94
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THE GUIDE TO ESCALATING!!!!!

Post by jnd94 »

*Space to be filled in* *I just wanted to claim it for right now*
blakebowling
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Re: THE GUIDE TO ESCALATING!!!!!

Post by blakebowling »

Maybe you should join the strategy Guide's group. I'm assuming those guides will be moved in here.
jnd94
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Re: THE GUIDE TO ESCALATING!!!!!

Post by jnd94 »

I think that all new players need to learn how to play the most strategic card game. I think that it is a necessary part of the game, not just another guide to a map.
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Timminz
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Re: THE GUIDE TO ESCALATING!!!!!

Post by Timminz »

jnd94 wrote:I think that all new players need to learn how to play the most strategic card game. I think that it is a necessary part of the game, not just another guide to a map.

Isn't that what the society of cooks is for?
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Re: THE GUIDE TO ESCALATING!!!!!

Post by jnd94 »

Fine, I'll delete it. :(
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finchboy
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Re: THE GUIDE TO ESCALATING!!!!!

Post by finchboy »

Waaaaaaaaaaaaait, I got horrendously mocked by a couple of guys for, "playing some weird form of flat rate" on an escalating game, I got lucky and beat them but I'd still really like to get some tips on the strategic differences.

Rgds. Finch
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obliterationX
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Re: THE GUIDE TO ESCALATING!!!!!

Post by obliterationX »

Escalating is my favourite, I can't stand Flat Rate. Looking forward to seeing this. :)
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Phlaim
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Re: THE GUIDE TO ESCALATING!!!!!

Post by Phlaim »

finchboy wrote:Waaaaaaaaaaaaait, I got horrendously mocked by a couple of guys for, "playing some weird form of flat rate" on an escalating game, I got lucky and beat them but I'd still really like to get some tips on the strategic differences.

Rgds. Finch


Not having a look at the game in particular, I can imagine that you chose to protect or tried to take a bonus of 2 or something when the cards were worth 20+?
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Joodoo
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Re: THE GUIDE TO ESCALATING!!!!!

Post by Joodoo »

cards are more important than continents?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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JoshyBoy
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Re: THE GUIDE TO ESCALATING!!!!!

Post by JoshyBoy »

Escalating cards are a highly controversial thing...

Umm...

Cant think of anything else to say except... escalating cards are FUN!!!!!

:lol: JB ;)
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finchboy
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Re: THE GUIDE TO ESCALATING!!!!!

Post by finchboy »

Phlaim wrote:
finchboy wrote:Waaaaaaaaaaaaait, I got horrendously mocked by a couple of guys for, "playing some weird form of flat rate" on an escalating game, I got lucky and beat them but I'd still really like to get some tips on the strategic differences.

Rgds. Finch


Not having a look at the game in particular, I can imagine that you chose to protect or tried to take a bonus of 2 or something when the cards were worth 20+?



The cards wern't that high, but I was protecting +2 with something like 16 troops, while the other two knocked lumps out of each other. I get that you should have two distant strongholds but at what point in cards should you stop worrying about protecting bonuses? This game ended where the bonuses were between 12 - 18 I cant quite remember, holding Australia (it was classic) and most of Asia gave me the two bonus and a few extra for the ground coverage, maybe five or six all together plus the basic three so at that point is was still useful, at what point should I give up on that and starts massing up and bolting the doors?
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Joodoo
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Re: THE GUIDE TO ESCALATING!!!!!

Post by Joodoo »

I don't think you should defend the bonus as long as it's not easy to hold
bonuses make a good addition to escalating, but is not necessary in order to win
you always want a huge stack of troops in one or several territories so when it comes to eliminating another player it's much easier
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
prismsaber
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Re: THE GUIDE TO ESCALATING!!!!!

Post by prismsaber »

Everything you need to know about escalating is already in the strategy forum under various threads. Do a simple search.
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owenshooter
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Re: THE GUIDE TO ESCALATING!!!!!

Post by owenshooter »

thank you for this informative and insightful thread on the various strategies one can use in escalating game play!!! the intricacies with which you discuss in such depth and great detail, painted a picture in my mind so vivid it was as if the shroud of mystery surrounding escalating was finally lifted and i could see!!! i applaud your efforts, and i am now ready to go take on this exciting and challenging game play which i have avoided for so long on CC... again, thank you for all the time and effort you have put into this amazing guide!!!-0

p.s.-maybe this post won't get deleted like my last one did... ahem...
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Robinette
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Re: THE GUIDE TO ESCALATING!!!!!

Post by Robinette »

owenshooter wrote:thank you for this informative and insightful thread on the various strategies one can use in escalating game play!!! the intricacies with which you discuss in such depth and great detail, painted a picture in my mind so vivid it was as if the shroud of mystery surrounding escalating was finally lifted and i could see!!! i applaud your efforts, and i am now ready to go take on this exciting and challenging game play which i have avoided for so long on CC... again, thank you for all the time and effort you have put into this amazing guide!!!-0

p.s.-maybe this post won't get deleted like my last one did... ahem...


:D heheee...
this could be fun...

i just might start a thread specifically to recruit, orient and train owen into the wonderful world of escalating!

just think how exciting the appropriate pics i will use as visual aids to help him along... 8-) :lol:



and now... to add to the discussion before owen:
It depends on the number of players (and the map, but you already said this was classic)
So assuming 5 or more players,

I would personally never deploy armies just to hold a continent unless it was in the 1st 2 rounds.
Specifically, i never place a single troop in a location that is not strategic to the end goal.
Of course, this does not mean you cannot successively hold a continent, but this would be rare indeed...

As an example, I am holding SA in a 6p esc game because i had such a lousy drop...
but I have been able to position myself into a potentially game wining position... but likely not... we'll see...
Go ahead... have a look... Robinette holding a continent... a rare thing indeed... 8-[
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Joodoo
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Re: THE GUIDE TO ESCALATING!!!!!

Post by Joodoo »

oh and for team escalating, make sure your teammate is not in a position to be eliminated by your opponents when your teammate has a lot of cards (and when the cards are worth quite a lot)
but make sure your teammate is killed by you (or another teammate) if it'll guarantee a win :D
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
Sperpurber
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Re: THE GUIDE TO ESCALATING!!!!!

Post by Sperpurber »

I don't really care for escalating. I'm fairly new here, but it seems that all of the gains in the early game are moot thanks to exponential card bonuses.

Maybe there's some aspect of timing the cashing in that I'm not privy to yet, but it seems too chaotic. With flat rate, I know (relatively) the returns expected and how they will influence assaults.
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Timminz
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Re: THE GUIDE TO ESCALATING!!!!!

Post by Timminz »

Sperpurber wrote:I don't really care for escalating. I'm fairly new here, but it seems that all of the gains in the early game are moot thanks to exponential card bonuses.

Maybe there's some aspect of timing the cashing in that I'm not privy to yet, but it seems too chaotic. With flat rate, I know (relatively) the returns expected and how they will influence assaults.

You seem to be on the right track. Escalating is a VERY different game than flat rate.
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