This could be problematic, as whoever gets the first choice would influence where the second person must go. People can manipulate it so that their territories are connected, etc. I think it would be far underused and mostly lopsided.
That would cause too much chaos over trying to get certain territories and avoid others, and even if holding an entire continent gives a bonus. On the same note, if one person wins in less than the set amount of turns, they could get screwed over by having a certain territory that subtracted points ...
What?: Some forum sites have options on the user CP where a user can give themselves a tag, which appears under their u/n on all of their posts. It is like where the mods have "moderator," but you can change yours freely.
Okay, here's my suggestion. I think that each account should have an alternate password, and if a person logs in with it they can only take turns but can't send PMs, use live chat, the forums, leave feedback and possibly game chat (Though that might be a stretch).
So, just checking, is there really no one besides me and Derwidle who believes that getting your armies multiplied for turns you missed is ridiculous? I think that if you miss your turn it's your fault and have no one to blame for it but yourself. There's no reason why you should be afforded a ...
What: A sidebar on any in-game screen that allows you to see a set amount of your games, as well as links to them.
Why?: This, coupled with the new interface, would make play as fast as ever, and when your internet browser is full-screen, there is tons of unused room on the side.
Specifics: A tool that lets you extemd an offer for a cease-fire to any player for x amount of turns. The offer is shown on the chat/game log, as well as the response from the other player. During this time period, neither of the players involed ...
To solve the mistake factor, how about an "Auto-attack and Auto-Advance" button? This way, you would always know whether or not you're going to advance all of your armies.
Suggestion: A pre-game option to make a game a "Fun game."
Specifics: An option when making a game to have a game where no points are gained or lost, and the game no longer counts against your record, win percentage, or rank.
Why is it needed?: Because! I have a friend who missed 38 games ...
I think that a cool addition to CC would be on the My Games page, where there could be an icon somewhere in each game's box, where if you hovered your mouse over the icon, you could see the map and all of the armies on it for that game. This would have uses in 3+ player games, where you haven't seen ...
I think in the fortification stage, there should be multiple "How many" and "from" tabs all going to one "To" location. This is for people who like to move armies from many territories into one, to save time.
At another site I was at, where the site was based on chess, you had a set amount of time to complete your turn when it arrived. Normally 3 days. They had a feature similar to what I am going to propose.
Here, the concept is the same, but it is always 24 hours since the previous player ended ...
I just thought of a really cool idea... how about a map for the Battle of the Bulge, or other similarly famous war battles like the Battle of Bunker Hill, D-Day, etc.
I think a cool map would be a Pacific Ocean Map, similar to that of the WWII battles, such as Battle for the Coral Sea or the Battle of Midway (of course I mean a map that is the Pacific ocean... not a different map for each battle).